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Loadleveladditive

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All Questions

  • Unanswered Questions
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weex- edited

Disabling occlusion culling

Feb 13, '22 occlusion·occlusion culling·loadleveladditive

4 Replies

0 Votes

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dbdenny answered

Finding the root GameObjects in the scene ?

Jun 17, '21 gameobject·find·loadleveladditive

8 Replies

12 Votes

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Llama_w_2Ls answered

Need advice on the best way to load new rooms when a player interacts with (opens) a door

Nov 2, '20 scripting beginner·bestpractices·loadleveladditive

1 Reply

0 Votes

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blueatwind answered

Removing unused lightmaps after level unload

Mar 16, '20 lightmap·index·beast·unload·loadleveladditive

2 Replies

1 Votes

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Valentor asked

Light probs in additive loading

Jul 30, '19 lighting·light probes·loadleveladditive

0 Replies

0 Votes

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danjcf asked

How do I trigger a function right after a additive scene ends?

Apr 19, '18 in Help Room

0 Replies

0 Votes

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Noxury commented

RenderSettings not overwritten when using LoadLevelAdditive

Aug 29, '17 prefab·canvas·scene-loading·rendersettings·loadleveladditive

0 Replies

0 Votes

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Hyperg edited

Can Unity 5.5 load Occlusion Culling additively?

Mar 24, '17 occlusion·occlusion culling·loadleveladditive·loadleveladditiveasync

1 Reply

0 Votes

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Parteloc published

What is the standard solution for preserving level data?

Mar 16, '17 playerprefs·loadlevel·scenes·dontdestroyonload·loadleveladditive

0 Replies

0 Votes

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RomanLed commented

deleting previous scene in transitional room

Sep 26, '16 loadleveladditive

1 Reply

0 Votes

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DavidMershon_BMGC edited

Intermittent crash on LoadLevelAdditive, and LoadLevelAdditiveAsync

Jul 19, '16 crash·windows·loading·loadleveladditive·loadleveladditiveasync

2 Replies

2 Votes

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robstardotstar commented

How to load enlighten lightmaps correctly at runtime?

Jul 13, '16 lightmapping·load level·loadleveladditive

2 Replies

0 Votes

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MuirDragonne commented

Load Level Additive tutorial problem

May 30, '16 loadleveladditive

1 Reply

2 Votes

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Zehru answered

Help with dynamic loading or occlusion culling in scenes on 2D metroidvania?

Apr 23, '16 in Help Room

1 Reply

0 Votes

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ios.digitaldividend edited

How To Load Next Scene in Unity 5.3 Version without Destroying any GameObject?

Jan 27, '16 in Help Room

2 Replies

0 Votes

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Phedg1 published

Networking Aplication.LoadLevelAdditive Network Identity

Sep 29, '15 in Help Room

0 Replies

1 Votes

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frost4285 commented

Correct use of Application.UnloadLevel ?

Sep 28, '15 in Help Room

1 Reply

0 Votes

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$$anonymous$$ published

Split-screen for a large world

Aug 18, '15 scene·scene-loading·move·loadleveladditive

0 Replies

0 Votes

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bansheesoft commented

Light Maps / LoadLevelAdditive / Prefab

May 1, '15 prefab·runtime·loadleveladditive·light mapping

0 Replies

0 Votes

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lorenzofman2 published

LoadLevelAdditive random array

Mar 17, '15 random·loadleveladditive

1 Reply

0 Votes

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jnt commented

Passing variables to LoadLevelAdditiveAsync

Mar 17, '15 loadleveladditive

2 Replies

0 Votes

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LukaKotar answered

Problem with LoadLevelAdditive Timing

Mar 14, '15 timing·loadleveladditive

1 Reply

0 Votes

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meat5000 commented

GameObject.Find() in additively loaded scenes?

Jul 9, '14 gameobject.find·findobjectoftype·loadleveladditive·loadleveladditiveasync

1 Reply

2 Votes

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Jeff-Kesselman edited

Is there a way to load a specific GameObject from another scene?

May 8, '14 specific·loadleveladditive

1 Reply

0 Votes

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ogotera commented

Loading a level while pausing the current one?

Feb 20, '14 loadlevel·pause game·loadleveladditive

0 Replies

0 Votes

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fred_gds answered

Game Level question, instantiate or loadlevel?

Dec 23, '13 instantiate·loadleveladditive

1 Reply

0 Votes

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YoYoooooooo published

What is the state of GameObjects just after they have been loaded through a Application.LoadLevelAdditive() call?

Dec 11, '13 loadleveladditive

3 Replies

0 Votes

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mrekuc published

LoadLevelAdditiveAsync + Lightmap index

Sep 12, '13 lightmap·loadleveladditive

1 Reply

0 Votes

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devin8 commented

Memory leak with Streaming terrains

May 2, '13 memory·resources·streaming·loadleveladditive

0 Replies

0 Votes

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LightSource edited

Is it possible hide a complete scene or make it invisible? (Scripting)

Mar 10, '13 invisible·hide·loadleveladditive

1 Reply

0 Votes

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Related Topics

scene-loading loadlevel loadleveladditiveasync scene occlusion culling prefab dontdestroyonload loadlevelasync additive bug texture invisible instantiate hide occlusion assetbundle lightmap loading unload lighting ios resources resources.load networking streaming


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