Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bansheesoft · Apr 24, 2015 at 06:11 PM · prefabruntimeloadleveladditivelight mapping

Light Maps / LoadLevelAdditive / Prefab

My game needs the ability to load rooms from either load level additive or better prefabs. I need to use the light mapping features. Once I attempt to load level additive a disabled level or prefab so I can position and rotate it then enable it the light maps are there but not functioning properly. What is the correct way to do this? They will share light maps correct?

I need to be able to position and rotate the rooms at run time to randomly construct a level.

I have been wrestling with and fighting this for quite some time and thanks for any help!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bansheesoft · May 01, 2015 at 07:32 PM 0
Share

O$$anonymous$$ to expound on the subject.

Here is a level... alt text

Right side has the light map.. left side which i created by instantiating the right side. As you can see the light-maps are not working on the left..

Right:

alt text

Left: https://ryanmitchellgames.files.wordpress.com/2015/05/screen-shot-2015-05-01-at-2-18-00-pm.jpg?w=450

I need to load a level with load level additive... then copy it to a new location and enable it.. everything even batching is working but light maps are not... What do I need to do to make the instantiation use the same light-maps as the gameobject it was copied from?

Thanks so much for any help this has stopped my progress....

avatar image bansheesoft · May 01, 2015 at 07:33 PM 0
Share

Here is the left the above left is the wrong link...

alt text

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to modify "resources.assets" (or alternative?) 2 Answers

nee help with Instantiating prefab at mouse position with GUI button 0 Answers

Runtime instantiated prefab doesn't animate 3 Answers

Saving runtime created avatar 1 Answer

How to add gameobject by fbx file at runtime ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges