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Question by
Grosnus · Jan 04, 2017 at 09:19 AM ·
occlusionocclusion cullingloadleveladditiveloadleveladditiveasync
Can Unity 5.5 load Occlusion Culling additively?
Since the release of 5.5 Unity is supposedly supporting multi-scene occlusion culling. Does it mean it is possible to use LoadLevelAdditiveAsync to load level with baked occlusion data? I tried baking for all scenes that are being streamed additively in my project, but occlusion culling doesn't seem to work that way at all.
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Answer by Hyperg · Mar 22, 2017 at 09:49 AM
No, it can't.
We did wonder if Unity can traverse multiple visibility trees when loading scenes so I performed a test with Unity 5.5.1p2 that checks if loading an occlusion baked scene with Additive and Single mode does affect visibility checks and the answer is no for Additive loading mode:
Here is what the scene looks like when loaded in Single mode:
singlecullingtest.png
(183.8 kB)
additivecullingtest.png
(328.8 kB)