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Question by unity_PVQXbxGZyEPONg · Nov 02, 2020 at 10:07 AM · scripting beginnerbestpracticesloadleveladditive

Need advice on the best way to load new rooms when a player interacts with (opens) a door

I'm working on a game based on the board game (basically copying) Betrayal at House on the Hill (now I understand there are legal implications don't worry im not selling the game or giving it away to anyone except close friends, this is really just a passion project/learning project).

If you've never played the game, the main premise is that every time you exit a room that doesn't have another room connected to it, you draw a room tile from a pile of room tiles.

I'm trying to figure out the best way to accomplish this interaction. Obviously I can just generate the room when the player interacts with (opens) a door, but the question is really how should I spawn the room in? What's the best way? Should i have prefabs of every room, and spawn the prefab at the door? Should I have a scene of every room & load the scene (I don't think so, as players need to be able to see every room, or at least every room connected to the room they're currently in).

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Answer by Llama_w_2Ls · Nov 02, 2020 at 10:43 AM

If you can code this, a prefab with a random room generation script would work well. However, if you were to load new scenes every time someone opened a door, all the players in the room would also change scene without warning (assuming your game is multiplayer) so I wouldnt recommend that.

If you cant generate random room tiles, I think pre-made prefabs would be a nice way to go. @unity_PVQXbxGZyEPONg

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