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Weights

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  • Unanswered Questions
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Wesley21spelde asked

stream layerweights onphotonserializeview

Jan 25, '22 in Help Room

0 Replies

0 Votes

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andrew-lukasik commented

(GIF attached) Generic Type animation play accurately while Humanoid Type offset

May 30, '21 animation·bones·humanoid·generic·weights

0 Replies

0 Votes

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ChosenOne_ commented

FBX Importing Skin weights from maya?

Apr 3, '20 fbx·skin·weights

1 Reply

1 Votes

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Tsaras commented

What is the most efficient way to spawn objects with probability weights in this scenario?

Apr 8, '19 c#·programming·gameobjects·spawning·weights

2 Replies

1 Votes

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T1M35PL1TT3R asked

How do I change or create a custom 'blend type' for the animation blend trees?

Nov 9, '18 animator·blend tree·blend·weight·weights

0 Replies

0 Votes

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Liffaman84 asked

Timing Animation Weight

Oct 15, '18 in Help Room

0 Replies

0 Votes

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NoDumbQuestion commented

Bone Weight Artifacts In Unity With Rigged Character?,

Oct 9, '18 in Help Room

0 Replies

0 Votes

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Spinu2b edited

Import .fbx - Newly added mesh vertices in newly added Vertex Group (for new bone in already existing armature) all being translated into root bone position in Skinned Mesh Renderer

Jan 27, '18 animation·blender·fbx·skinned mesh renderer·weights

2 Replies

0 Votes

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ChosenOne_ answered

Adjusting skin weights = broken mesh

Sep 19, '17 error·mesh·skinned·weights

3 Replies

2 Votes

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ruben093 published

How can i make vertex influences works the same as in maya?

Jun 10, '17 animation·model·rigging·weights

0 Replies

0 Votes

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Carl201010 answered

Another skinning inconsistency 3DS Max and Unity

Jan 29, '17 in Help Room

2 Replies

0 Votes

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winxalex commented

Weighted Pose Animations without Blending

Jun 22, '16 animation·weights

1 Reply

0 Votes

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TMPxyz answered

Is it possible to blend Animations in a way similar to Blendshapes?

Feb 14, '15 animation·blending·pose·weights

1 Reply

0 Votes

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Jing07 published

Is there a way to import Blend Shapes with custom weights from Maya?

Jan 6, '14 weights

0 Replies

2 Votes

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OliverAnthony published

Is skinning weight dependent on animations or on base model?

Jul 11, '13 animation·fbx·skinning·weights

0 Replies

0 Votes

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Casey Jo published

Animation; character weights show differently on device than in Unity.

Apr 11, '13 animation·character·devices·weights

1 Reply

0 Votes

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AlwaysSunny commented

Weighted target selection for 3rd person game.

Oct 7, '12 sort·weights

1 Reply

0 Votes

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Luckymouse published

Character Customization

Jun 26, '12 javascript·character·customization·mesh-deformation·weights

1 Reply

0 Votes

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MOrlando asked

Additive Animation

May 15, '12 animation·blending·additive·weights

0 Replies

0 Votes

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MarkGX answered

Can anyone explain the Character Customization example project?

Apr 18, '12 character·bone·customization·combinemeshes·weights

2 Replies

1 Votes

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n0mad answered

Changing AnimationState weights does screw up Crossfading..

Sep 30, '11 animation·crossfade·animationstate·weights

1 Reply

0 Votes

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Ludde asked

Cloth attached to "Weights"?

Nov 10, '10 cloth·attach·hang·weights

0 Replies

0 Votes

Related Topics

animation character rigging fbx skin bones blending customization crossfade weight blend javascript c# model materials sort blender bone humanoid devices cloth skinned mesh renderer animationstate generic skinning


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