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Question by Liffaman84 · Oct 15, 2018 at 01:53 PM · animationweights

Timing Animation Weight

Hi guys... i'm working on this game and i got my character controller trying to make him get to combat mode

     if (atCombat)
     {

         Anim.SetLayerWeight(1, Mathf.Lerp(currentWeight, 1.0f, 12 * Time.deltaTime));
         Anim.SetBool("COMBAT", true);
       
     }

     else
     {
         Anim.SetLayerWeight(1, Mathf.Lerp(currentWeight, 0.0f, 1 * Time.deltaTime));
         Anim.ResetTrigger("COMBAT");
         Anim.SetBool("COMBAT", false);         
     }

I'm setting the weight of the animator second layer to 1 on combat mode.. and setting it back to 0 when not on combat mode.. my problem is .... I need it to work like that it's fine but .. my weight i want to set it back to 0 after some time anyway with or without the combat the problem is that atCombat is getting the mouse buttin so aslong as it pressed atCombat will be true.. so how can i make the weight go back to 0 after getting to 1

?

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