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Is there a way to import Blend Shapes with custom weights from Maya?
I have a character with well over 100 blend shapes attached to it. In Maya, using the Paint Blend Shapes Weights tool, I painted areas of the character so that it would only take values from certain parts of the blend shape. I imported the exported FBX into Unity, and the blend shapes work fine. The problem is that I lost all of my weight changes and the blend shapes are taking values from the whole body, instead of each individual part. Is there any way to import the weights that I did in Maya into Unity, or simply re-do it in Unity?
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