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What should I consider before developing /deploying for iOS?
I've known by now that it's not possible for me to develop Unity game for iOS without Mac computer (or at least I can't test my game on iOS unless I have Mac), Mac Laptops are expensive, so before I buy one and spend $100 for membership, I wanted to make sure of few things so that my games won't be rejected for small details. I have so far published one game on Play Store with the Personal edition (with Unity splash screen), so far no problems, Also my game is currently on Beta testing, so some of the collider physics as well as game performance need improvements, still PlayStore has been Ok with it.
I heard that Apple Store are so picky, and my game may be rejected for small details, so If I have the Unity splash screen, will that be a problem with Apple store? What other things I should know before deciding to develop for iOS?
Thank you
Answer by Vollmondum · Jul 12, 2017 at 08:01 PM
There's a bunch of games on iOS store with Unity Splash. And there's a few tutorials on installing mac to your PC. First thing to consider is 100GB of free space on your hard drive, partitioned and cleared for a virtual machine (VM box). Then you need to own Snow Leopard and some apps for it. (There's tutorials on youtube). The game doesn't get rejected if you never downloaded any assets from the net, but drawn and created everything yourself. Again, there's a ton of ...p on iOS market, you can't call them picky, but they do watch if some assets were stolen. And offcourse you need a jailbroken iphone or ipad for testing :)
you mean i can''t used free assets from asset store?, my game is full of them, also how do they know where my assets came from?
There's a right-click "Search for image on Google" feature everywhere :) And taking apart an app is not a big deal.
Wait wait wait.. where are you getting this info. Why do I have the option to build for iOS if I havent followed a single one of these steps? I'm not informed, but I'm still skeptical.
Being able to build doesn't necessarily mean being allowed to publish and earn :)