Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ramsayamarin · Apr 12, 2016 at 04:43 PM · unity 5iosbuildxcodesize

iOS Xcode Archive size is extreme

In January I released my game using Unity 5.0.x and it got listed in the app store with a size of 124mb. Now with Unity 5.3.4 targeting both armv7 & 64. Lately I decided to try and reduce the app size to below 100. After a few optimizations, I built the project and the console build log showed the following:

alt text

I then opened Xcode 7 and archived the project, which turned out to be +700mb while the old version archive is +400mb! The old version executable was 46mb, the new one executable alone is +400mb! All textures are set to auto compression and script optimization to fast and strip engine code ticked on.

I have no idea how to fix this.. on android the whole APK is 44mb and already on Google Play store. Any help would be appreciated.

screen-shot-2016-04-12-at-40330-pm.png (54.8 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Monsterlander · Jul 11, 2016 at 01:44 PM 0
Share

Hi - did you ever fix this? I have a similar issue. Ad hoc builds are small - 36mb - but the build it's sending to apple is 700mb. No idea how big it will be when it hits the actual store.

avatar image silverscania · Sep 23, 2016 at 05:28 PM 0
Share

I have this problem too. A 100$$anonymous$$B desktop build turns into a 730$$anonymous$$B iOS archive. Even with bit code generation turned off its still 400$$anonymous$$B.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

App Store size almost 15 times more then iPA 0 Answers

Huge iOS Build 1 Answer

iOS font missing when build is nested in another project only after Unity 5.3 update. 0 Answers

App will not appear on my iPhone! Help! 0 Answers

Unity Build ios Xcode unity version missing error 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges