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Resources.loadall

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  • Unanswered Questions
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tonytopper edited

Loading scriptable objects from resources.

May 26, '22 scriptableobject·resources.loadall

3 Replies

1 Votes

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ClearRoseOfWar commented

Best way to Resources.LoadAll GameObjects in folder to array C#

Feb 1, '22 in Help Room

1 Reply

0 Votes

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marcobeck edited

Resources.Load returns null but Resources.LoadAll finds my file

Feb 6, '21 in Help Room

1 Reply

0 Votes

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rblotsky asked

Resources.LoadAll searching folders outside of Resources with given name

Oct 14, '20 resources.loadall

0 Replies

0 Votes

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Harderer published

Behaviour Missing in empty Scene,Behaviour Missing Warning on empty Scene

Sep 21, '20 in Help Room

0 Replies

0 Votes

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zoppytevo edited

Set Random Material from folder

Aug 14, '20 in Help Room

3 Replies

0 Votes

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smark12007 commented

How to access sliced sprites?

Jul 22, '20 spritesheet·resources.loadall

0 Replies

0 Votes

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BlackOpsBen commented

How to get the number of subfolders within a subfolder within resources?

Jul 3, '20 resources·resources.loadall

0 Replies

2 Votes

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quinndifferous commented

I cant get this code to work. What am i doing wrong?

May 7, '20 gameobject·sprite·getcomponent·resources.loadall

1 Reply

0 Votes

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mattssheep4 answered

Load a list of scripts from folder Wiki

Mar 28, '20 instantiate·resources·addcomponent·resources.loadall

1 Reply

0 Votes

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rustyruss1985 asked

ridiculous load time using Resources.Load() on android build

Mar 25, '20 android·texture·resources·resources.load·resources.loadall

0 Replies

0 Votes

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JustStopAndThink commented

Resources.LoadAll Failing When Not Generic Object Class

Nov 1, '19 editor-scripting·resources.loadall

1 Reply

1 Votes

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banana111 commented

I can't load all text files from resources

Jul 29, '19 text·resources.loadall·textfile

1 Reply

0 Votes

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FedericoDeBona answered

Load a SpriteAtlas, or access SpriteAtlas of a Sprite

Jul 3, '19 spritesheet·resources.loadall

1 Reply

0 Votes

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mingom asked

Resources.LoadAll works in editor but not on android build

May 14, '19 android·editor·resources.loadall

0 Replies

0 Votes

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WildMage commented

Resources.LoadAll stopped working since 2017.2

Nov 12, '18 scriptable object·resources.loadall

2 Replies

0 Votes

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Sonky108 commented

Picture loaded from resource corrupted.

Aug 30, '18 ui·sprites·resources·ui image·resources.loadall

0 Replies

0 Votes

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xiak commented

Loading a large number of image resources

May 8, '18 resources.loadall

0 Replies

0 Votes

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polarmagpie answered

Resources.Loadall returns null, even if path points the multiple sprites.

Dec 9, '17 in Help Room

1 Reply

0 Votes

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juniperspark answered

Load all Json Files from Resources into a converted list?

Nov 11, '17 json·lists·resources.loadall

3 Replies

0 Votes

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yaezah commented

Add 0.5f to Vector.Right on next instantiated object ?

Sep 20, '17 gameobject·instantiate·prefab·vector3·resources.loadall

1 Reply

0 Votes

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jister commented

how to CORRECTLY load all assets (using Resources.LoadAll) Closed

Jul 18, '17 c#·error·prefab·nullreferenceexception·resources.loadall

1 Reply

1 Votes

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ruveydaa published

how to assign video to albedo unity

Jul 14, '17 in Help Room

0 Replies

0 Votes

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aitchest-of-dees published

How do you use Resources.LoadAsync with a multiple frame sprite?

May 8, '17 sprites·asynchronous·resources.loadall

1 Reply

0 Votes

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based666 published

How to prevent resources being unloaded unintentionally

Apr 7, '17 assets·loading·resources·resources.loadall·unloading

0 Replies

0 Votes

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neosca commented

The Object you want to instantiate is null.

Feb 10, '17 in Help Room

1 Reply

0 Votes

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estevan95 edited

Resource.LoadAll Not Working On Child Assets In Stand Alone Build

Feb 4, '17 build·scriptableobject·resources·child object·resources.loadall

0 Replies

0 Votes

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GregoryNeal edited

When do components of loaded prefabs get initialized?

Dec 13, '16 component·monobehaviour·initialization·resources.loadall

1 Reply

0 Votes

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txzeenath commented

Inconsistent Results with Resources.LoadAll

Oct 5, '16 resources·resources.loadall

0 Replies

0 Votes

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Wolfrik_Creations commented

Resources.LoadAll on Current Folder Only?

Jun 13, '16 resources·folders·resources.loadall

1 Reply

0 Votes

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Related Topics

resources resources.load sprite sprites c# gameobject android texture instantiate prefab scriptableobject array build resource.load nullreferenceexception spritesheet assets loadall loading object arrays lists typeof folders casting


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