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Question by grimofdoom · Mar 23, 2016 at 09:54 PM · c#arrayresources.loadall

Best way to Resources.LoadAll GameObjects in folder to array C#

I am currently having trouble trying to load all my "block" references to instantiate from a "Blocks" folder inside the "Assets/Resources" folder. I can put them into an array, but instantiating from that array won't work (not an instance error) and I feel this is due to how I am using LoadAll method. I have been wandering around the internet for answers, but every answer is different or brings an error. The only working piece I have even gotten is just :

 blocks = Resources.LoadAll("Blocks") as GameObject[];

(blocks being predefined , and having this in Start() )

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Answer by ThatGuyMiniB · Jul 13, 2017 at 09:36 PM

Idk if this is still relevant but this is what worked for me.

 using System.Linq;
    
     void Awake()
     {
          blocks = Resources.LoadAll("Blocks").Cast<GameObject>().ToArray();
     }

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avatar image ClearRoseOfWar · Feb 01 at 08:27 PM 0
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Blockquote Idk if this is still relevant but this is what worked for me.

using System.Linq;

  void Awake()
  {
       blocks = Resources.LoadAll("Blocks").Cast<GameObject>().ToArray();
  }

Blockquote

That worked for me, thank you ThatGuyMiniB

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