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Question by Ted-Brown · Oct 05, 2016 at 10:29 PM · resourcesresources.loadall

Inconsistent Results with Resources.LoadAll

I have some prefabs in the Resources folder. All of them have a Monobehaviour component called TrophyData.

I call:

 TrophyData[] trophies = Resources.FindObjectsOfTypeAll<TrophyData>();

I expect a fixed-length array of five objects of type TrophyData (as there are five prefabs).

But the length of "trophies" is inconsistent. There are five prefabs in the folder. Sometimes I get zero. Sometimes I get two. Sometimes I get all five. And nothing in the folder has changed.

Restarting the editor does not seem to have an effect, and I can think of nothing else that might affect the issue.

I'm on 5.4.0p2.

What am I doing wrong?

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avatar image txzeenath · Oct 05, 2016 at 11:18 PM 0
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I'm curious what your usage/need is. If they're all in a folder, you should be able to just Resources.LoadAll from the folder into a list and be done with it.

I'm not sure of the behavior of FindObjectsOfType but it seems $$anonymous$$imally useful in this situation.

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