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Resource.load

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All Questions

  • Unanswered Questions
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vselockov commented

how to instantiate prefab with Resources.Load ?

Jul 21, '21 c#·instantiate·prefab·resource.load·oafa

4 Replies

7 Votes

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vanIvan edited

How to find all AudioClips in Resources folder and play them?

Apr 14, '19 in Help Room

1 Reply

0 Votes

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Soraphis edited

Instantiate(GameObject) VS Instantiate(Resource.Load(Object Path))

Feb 23, '19 unity 5·gameobject·instantiate·resources·resource.load

1 Reply

4 Votes

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ShantuApps answered

Load UnityEngine.sprite from code.

Feb 25, '18 sprite·resource.load

8 Replies

0 Votes

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Astiolo answered

Drag and drop files onto string variables in inspector to get the file name?

Feb 22, '18 editor extension·textasset·resource.load·filename

2 Replies

0 Votes

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rmail2006 answered

DLC - Help downloading assets and saving locally

Jun 1, '17 in Help Room

1 Reply

0 Votes

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neosca commented

The Object you want to instantiate is null.

Feb 10, '17 in Help Room

1 Reply

0 Votes

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ensomniac commented

How do you import non-hierarcy assets from an Asset Bundle?

Oct 5, '16 in Help Room

1 Reply

1 Votes

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engri asked

Resource.Load does not load models.

Sep 3, '16 in Help Room

0 Replies

0 Votes

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Kamil1064 commented

Load data made in editor?

Jun 29, '16 saving·loading file·resource.load

1 Reply

0 Votes

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Kutiman published

Unity3d Resources.LoadAll empty array

Mar 27, '16 sprite·resources·resources.loadall·resource.load

1 Reply

0 Votes

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riasat2274 published

When the scene is changed once loaded the audio clip do not leave the memory. The total audio memory do not change. How can the memory be freed?

Mar 20, '16 audio·memory-leak·resource.load

1 Reply

0 Votes

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AshAl1 commented

Resources won't load in my scene at runtime in unity 5?

Dec 30, '15 in Help Room

0 Replies

0 Votes

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12boulla asked

Creating an array of objects in the order they are in a folder?

Dec 13, '15 in Help Room

0 Replies

0 Votes

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alti published

prefab null not instantiated: simple example not working?

Nov 19, '15 instantiate·prefab·resource.load

2 Replies

0 Votes

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NoseKills commented

Trying to use Resources.Load() on unity and I get an error CS0234

Jun 28, '15 resource.load·cs0234

0 Replies

0 Votes

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Jeff-Kesselman commented

Resource.Load prefab via variable?

Nov 15, '14 prefab·prefabs·resource.load

1 Reply

0 Votes

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Andres-Fernandez edited

Follow and Instantiated Object

Jun 18, '14 c#·instantiate·prefab·resource.load

0 Replies

0 Votes

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glasstongue commented

Can I use a string to point to the Resources directory?

Jun 4, '14 instantiate·loading·resource.load

1 Reply

0 Votes

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suigetsu.ucchiha commented

Resource.Load Prefab not working on a fetched string

Apr 25, '14 prefab·resource.load

1 Reply

0 Votes

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chayanvinayak commented

Resources.load loads twice ( onTriggerenter->load-another->destroy-self )

Mar 22, '14 instantiate·destroy·ontriggerenter·resource.load

1 Reply

0 Votes

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deltron1830 commented

Problem using Resources.Load on iOS

Mar 21, '14 ios·exception·cast·resource.load

1 Reply

0 Votes

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whydoidoit commented

Setting Prefab with Code Returns NULL

Feb 23, '14 c#·gameobject·null·blocks·resource.load

2 Replies

0 Votes

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Magnomous commented

Instantiate prefab using Resources.Load()

Dec 27, '13 c#·instantiate·resource.load

2 Replies

1 Votes

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Whippets edited

Loading Animations from mixamo

Apr 19, '13 animation·resource.load

1 Reply

0 Votes

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SrBilyon edited

Can't figure out resource.load

Apr 6, '13 resource.load

1 Reply

0 Votes

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steakpinball commented

How to keep native texture dimensions with Resources.Load()?

Mar 3, '13 texture·resource.load

1 Reply

0 Votes

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greencindy commented

new file created at runtime cannot be Resources.load, returns null

Feb 17, '13 runtime·create·resource.load

1 Reply

1 Votes

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greencindy edited

Can't Resources.load new generated texture2D as lightmaps at run time

Feb 15, '13 texture2d·runtime·lightmap·new·resource.load

0 Replies

1 Votes

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Sperandii published

wrong collision when loading and instanciate a prefab

Feb 13, '13 collision·collider·prefab·resource.load

1 Reply

0 Votes

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Related Topics

resources instantiate prefab texture runtime c# animator controller destroy audioclip ongui load resources.loadall sprite loading null gameobject create filename blocks lightmapping font size saving cast audiosource font


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