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Question by OttoClausen · Nov 02, 2016 at 12:55 PM · animatoroptimizationupdateprofilerculling

Game Optimizing - Animators best practice?

By profiling my game I have found out that Animators.Update() is the operation that takes up the most CPU time by far (around (40%) in total).

My game is a sidescrolling platform game and every level contains somewhere between 25-50 animated coins. Each of the coins have an Animator component attached to it that plays a simple frame based animation.

I have set the culling mode to "Cull Completely" because from what I understand this should prevent the coin from animating when it is not visible by the camera.

alt text

If I disable the animators on the coins and profile my game Animators.Update() takes virtually no CPU time. I really want to decrease the amount of time Animators.Update() takes to increase the performance of my game.

Is there a better and less expensive way I can have my coins animate without suffering such high CPU time spent? Perhaps there is some way to do this without using a controller since the coin only has one animation.

Any help or thoughts would be very much appreciated!

udklip.png (13.8 kB)
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