Question by 
               cesarin · Dec 22, 2015 at 09:21 AM · 
                terrainoptimizationprofiler  
              
 
              help with unity scene optimization
screenshot 1 shows my scene in unity. Screenshot 2 shows the profiler editor. I have a simple scene with one unity terrain and a lot of low poly ''houses''. I'm getting those spikes in the profiler and I would like to know how to optimize the cpu usage and memory without loosing quality. Thanks a lot
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
GPU profiling time not adding up properly and GPU taking up lots of time 2 Answers
Need help profiling first game. Huge GPU spikes? 1 Answer
Draw Calls are still HIGH? 0 Answers
Optimize Terrain: Paint Holes or Use a Non-Textured Terrain Layer? 0 Answers
Physics2D lag on increased timescale 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                