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Question by Geads · Aug 27, 2018 at 04:32 PM · optimizationupdateprofilereventsystemprofiling

EventSystem.Update() takes up 90% of CPU - Profiler Data Help

alt text

When I click a button to change scenes my game freezes for a split second and the profiler spikes up to 209 ms before coming back down. Does anyone know what might be causing this? I googled relentlessly for EventSystem.Update() but have found very few posts that pertain to me. I'm getting 470 calls of GC.Alloc and I'm not sure why.

unityprofilerhelp.png (165.3 kB)
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