Physics2D increases activity when... not moving?
Look at the profiler. It seems the physics is taking more and more time when the character is stopped. As son as it moves, the activity is reduced to zero.
I attach also what the profiler says, but I cannot see exactly what part of the code is creating this problem:
With this information, how can I know where the problem is? Why the simulation takes longer and longer when the player is stopped and suddenly resets when it moves?
Using unity 2019.3.15f1
Your answer
Follow this Question
Related Questions
Physics2D lag on increased timescale 1 Answer
EventSystem.Update() takes up 90% of CPU - Profiler Data Help 0 Answers
profiler showing vsync is main cause for performance issues. while vsync is of in quality settings. 0 Answers
Physics2D Optimize 1 Answer
GPU profiling time not adding up properly and GPU taking up lots of time 2 Answers