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Anti-aliasing

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  • Unanswered Questions
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ag931447 commented

Keep getting the same warning message,I keep getting the message ( RenderTexture's (860 x 426) anti-aliasing changed from 2 to 1 due hardware limitations.) when i click on something in unity.

2 days ago rendertexture·hardware·anti-aliasing

2 Replies

1 Votes

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Perocket edited

How to make (round) icons look smooth/anti-aliased?

May 5, '22 2d sprites·scaling·anti-aliasing·resizing·vector graphics

0 Replies

0 Votes

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kotaromarunouchi edited

How to render semi-transparent rings for outline of circle wipe

Apr 13, '22 anti-aliasing

1 Reply

0 Votes

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MonsterAttackingCrew edited

How to avoid "cross" pattern in texture when using Bilinear filtering

Apr 10, '22 shader·texture·anti-aliasing

0 Replies

0 Votes

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kotaromarunouchi edited

How to add blurry effect to outline of circle wipe

Apr 10, '22 shader·transition·blur·blurry·anti-aliasing

1 Reply

1 Votes

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LowPoly_Games asked

Blue, green and yellow boxes in sky.

Jan 30, '22 anti-aliasing

0 Replies

0 Votes

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mtGameDev asked

anti aliasing jitter problem in URP

Jan 13, '22 anti-aliasing

0 Replies

0 Votes

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qw3452151 published

CommandBuffer Problem, use CommandBuffer to achive PostProcessing,How to use CommandBuffer to achive postprocessing?

Dec 6, '21 shader·post processing·anti-aliasing

0 Replies

0 Votes

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saadjumani edited

Using MSAA on Built-In render pipeline not possible?

Oct 18, '21 in Help Room

0 Replies

0 Votes

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LilGames rolled back

How to correctly get jaggy free pixel textures in 3D game?

Sep 28, '21 textures·smooth·anti-aliasing·jagged·aliased

3 Replies

0 Votes

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pedrope1185 answered

Aliasing problems on alpha channel

Sep 1, '21 rendering·alpha-channel·anti-aliasing

1 Reply

0 Votes

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sandstedt commented

MSAA for Oculus Quest using URP

Aug 17, '21 performance·anti-aliasing·frames per second

1 Reply

0 Votes

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Thall33 asked

How do I add and us DLSS to my project

Jul 10, '21 in Help Room

0 Replies

0 Votes

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cassius answered

How To Enable Or Disable URP Camera SMAA At Runtime With C#

Jun 1, '21 c#·runtime·universal·anti-aliasing

1 Reply

0 Votes

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The-Peaceful edited

How to improve 2D rendering at a distance.

Apr 26, '21 2d·rendering·optimization·anti-aliasing

1 Reply

0 Votes

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Mloren commented

Any way to get anti-aliasing on Screen Space - Overlay Canvas?

Apr 20, '21 in Help Room

0 Replies

0 Votes

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GBudee answered

Disabling Camera MSAA has no effect if a later Camera has MSAA enabled

Apr 16, '21 rendering·bug·cameras·anti-aliasing

1 Reply

0 Votes

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MoodyBluezz published

How do you change the anti-aliasing type (No AA, TAA, SMAA or FXAA) via script Closed

Feb 15, '21 c#·anti-aliasing

1 Reply

0 Votes

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kgerontis commented

Antialiasing doesn't work in the editor Scene view and is only working in Game view

Jan 29, '21 in Help Room

1 Reply

0 Votes

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dowon951 asked

why enable depth prepass with msaa

Jan 27, '21 anti-aliasing

0 Replies

0 Votes

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dowon951 edited

URP 7.5.1 + android 9 + msaa is worst

Jan 8, '21 universal·anti-aliasing

0 Replies

0 Votes

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ahmedaniss answered

anti-aliasing settings

Dec 25, '20 rendering·settings·anti-aliasing

1 Reply

0 Votes

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TigrisGames published

screen flipped upside down [image effect]

Nov 24, '20 camera·shader·shaders·image effects·anti-aliasing

0 Replies

0 Votes

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PitVital commented

Unity Editor text is blurred! Need help please

Nov 20, '20 unity 5·blur·blurry·anti-aliasing·antialias

5 Replies

0 Votes

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$$anonymous$$ asked

Encoding geometry information for Sub-Pixel Shadow Mapping

Oct 26, '20 rendering·anti-aliasing·shadowmap·antialiasing·anti aliasing

0 Replies

0 Votes

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Antediluvia asked

White artifacting bordering mesh triangles

Sep 16, '20 mesh·renderer·triangles·artifacts·anti-aliasing

0 Replies

0 Votes

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itsnottme commented

How do I change anti-aliasing using code, when using HDRP ?

Aug 19, '20 anti-aliasing

1 Reply

0 Votes

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Feldspara answered

Weird antialiasing behavior

Aug 12, '20 in Help Room

1 Reply

0 Votes

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DialBlitzness answered

Why is the circle sprite in Unity pixelated ?

Aug 10, '20 2d·sprite·circle·anti-aliasing·qualitysettings

1 Reply

0 Votes

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ahmedaniss answered

LWRP setting anti-aliasing of already created render texture is not supported

Aug 1, '20 rendertexture·settings·quality·anti-aliasing

4 Replies

0 Votes

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Related Topics

rendering shader antialias antialiasing graphics 2d rendertexture vr sprites camera c# texture sprite android settings mesh anti aliasing webgl quality jagged post processing shaders ui artifacts universal


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