Question by 
               Feldspara · Aug 12, 2020 at 01:28 AM · 
                spriterendereranti-aliasingantialiasantialiasinganti aliasing  
              
 
              Weird antialiasing behavior

The pixel by pixel image is how I'd want this example image to look. Unity (I assume) anti aliases this and makes it blurred and sort of a "ramp" in the right side of the image. I'd just like the squares to stay squares, how can I turn this off?
 
                 
                unity.png 
                (60.7 kB) 
               
 
                
                 
                soureimagepixel.png 
                (6.6 kB) 
               
 
              
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Feldspara · Aug 12, 2020 at 01:45 AM
I'm an idiot. Here is the solution: https://answers.unity.com/questions/574035/weird-antialiasing-on-textures-2d.html Should have google it...
Your answer
 
 
             Follow this Question
Related Questions
Antialiasing doesn't work in the editor Scene view and is only working in Game view 1 Answer
Jagged edges on a cube despite 8x anti-aliasing 1 Answer
Set Anti-Aliasing as PostEffect or inside QualitySettings or both? performance? 0 Answers
Increase MSAA past 8x? 0 Answers
WebGL antialiasing 4 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                