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Question by inreg1 · Dec 20, 2020 at 11:02 PM · renderingsettingsanti-aliasing

anti-aliasing settings

I use a downsampled rendertexture size of a camera (352x264). To downsample I need antialiasing otherwise I would get very strong spatial aliasing.

I am using the built-in renderpipeline, in the quality settings I setup 8x Multi Sampling Anti Aliasing and I use the postprocessing stack where I apply SMAA.

I see there is improvement by applying these but it just does not seem enough... I am wondering if I am missing something.

Thak you for your answer.

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avatar image Llama_w_2Ls · Dec 21, 2020 at 04:55 PM 0
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The resolution is just too low to blend the pixels together im guessing.

avatar image inreg1 Llama_w_2Ls · Dec 22, 2020 at 11:04 AM 0
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Thank you for your quick reply. so that's it? what is in you opinion the $$anonymous$$imal resolution to be able to completely remove aliasing when using S$$anonymous$$AA

avatar image Llama_w_2Ls inreg1 · Dec 22, 2020 at 11:15 AM 0
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With a resolution of like 640x400 or something, anti-aliasing at the highest setting looks all right enough. I'm not entirely sure, since I've never needed to set my resolution very low. $$anonymous$$y opinion is generated only from experience in other games I've seen, so take it with a large pinch of salt. @inreg1

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Answer by ahmedaniss · Dec 25, 2020 at 10:08 AM

problem fixed here : https://youtu.be/t336oGyJ6nA

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