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Onbecamevisible

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  • Unanswered Questions
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zak666 edited

Onbecomevisable, straight up dosnt work. activates but gameobject is not in camera view?

Dec 4, '20 scriptingbasics·onbecameinvisible·onbecamevisible

0 Replies

0 Votes

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ArminAhmadi answered

How to use isVisible or OnBecameInvisible() to detect player offscreen

Sep 17, '20 onbecameinvisible·onbecamevisible·isvisible

1 Reply

0 Votes

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inanakmugan asked

OnBecomeVisible is not working the way i want?

Jul 24, '20 onbecamevisible

0 Replies

0 Votes

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Arctic_Fletcher edited

OnBecameVisible from a Specific Camera?

Jun 16, '20 scripting problem·onbecamevisible

0 Replies

0 Votes

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Pat_Max asked

How do I trigger the visibility of an object through OnBecame(In)visible?

Jan 22, '20 camera·visibility·frustum·onbecameinvisible·onbecamevisible

0 Replies

0 Votes

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robertofantasy commented

How do I use OnBecameVisible and OnBecameInvisible?

Nov 5, '19 optimization·onbecameinvisible·onbecamevisible

2 Replies

3 Votes

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Hexkonst answered

On can I have OnBecameVisible/Invisible ignore the scene/editor camera and only work for the game camera ?

Oct 26, '19 camera·editor·scene·ignore·onbecamevisible

6 Replies

5 Votes

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FerdinandBuagas answered

How do I stop a moving object when the Camera sees it

Sep 21, '17 camera·gameobjects·onbecameinvisible·onbecamevisible

1 Reply

0 Votes

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JimPD edited

OnBecameVisible and OnBecameInvisible with LOD group.

Sep 12, '17 lod·lodgroup·onbecameinvisible·onbecamevisible

2 Replies

1 Votes

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unmaxim edited

why the function OnBecameVisible and OnBecameInvisible doesn't work in canvas renderer ?

Mar 9, '17 canvas·onbecameinvisible·onbecamevisible

1 Reply

1 Votes

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_watcher_ commented

How to properly use Renderer.OnBecameInvisible for Culling objects off screen?

May 20, '16 culling·worldtoscreenpoint·frustrum·onbecamevisible·isvisible

2 Replies

0 Votes

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Visionary13 published

Disable Animation when object is visible on camera

Feb 22, '16 in Help Room

0 Replies

0 Votes

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Visionary13 asked

Disable Animation when object is visible on camera

Feb 22, '16 in Help Room

0 Replies

0 Votes

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lightningmanic commented

OnBecameVisible not working on Instantiated object

Oct 8, '15 instantiate·onbecamevisible

1 Reply

0 Votes

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MapuHoB edited

OnBecameVisible Invisible working with sorting layers

Mar 2, '15 onbecameinvisible·onbecamevisible

0 Replies

0 Votes

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piottej published

Crash - OnBecameVisible OnBecameInvisible & Mesh distorsion

Feb 10, '15 onbecamevisible

1 Reply

0 Votes

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Crazydadz edited

OnBecameVisible() called out of nowhere...

Dec 19, '14 sprite·onbecamevisible

1 Reply

0 Votes

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Crazydadz edited

Is there a way to trigger OnBecameVisible when invisible

Dec 18, '14 onbecamevisible

1 Reply

1 Votes

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luniac edited

OnBecameVisible - question

Dec 13, '14 how·to·use·onbecamevisible

1 Reply

1 Votes

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asafsitner answered

Empty Renderer

Dec 1, '14 performance·renderer·onbecamevisible

1 Reply

0 Votes

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robertbu answered

OnBecameInvisible() Error

May 12, '14 onbecameinvisible·onbecamevisible

1 Reply

0 Votes

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CodeElemental commented

highlight objects which are visible in camera?

May 9, '14 onbecameinvisible·onbecamevisible

0 Replies

0 Votes

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jacobschellenberg commented

Is it reasonable to use OnBecameVisible for controlling animations, lights and particle systems?

Jul 30, '13 animation·performance·light·particle system·onbecamevisible

1 Reply

0 Votes

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SinisterRainbow commented

Activate Game object when in Camera view and deactivate when out of camera view.

Jul 5, '13 gameobject·activate·deactivate·onbecameinvisible·onbecamevisible

2 Replies

0 Votes

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RonHiler commented

OnBecameVisible() not working as I'd hoped

Nov 11, '12 culling·visibility·onbecamevisible

1 Reply

0 Votes

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POLYGAMe commented

How to reinstate a disabled object when becomes visible?

Jul 21, '12 optimization·renderer·onbecameinvisible·optimizing·onbecamevisible

1 Reply

0 Votes

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Esa answered

My Enemy isn't moving!

Mar 23, '12 enemy·transform.translate·onbecameinvisible·onbecamevisible

1 Reply

0 Votes

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bangpr00 published

Is there a way that I can control the maximum number of Visable Skinned Mesh?

Jan 5, '12 culling·onbecameinvisible·onbecamevisible

0 Replies

0 Votes

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zeropoint commented

Rendering beyond solid surface

Jul 25, '11 rendering·onbecameinvisible·onbecamevisible

1 Reply

0 Votes

Related Topics

onbecameinvisible camera culling animation renderer performance optimization isvisible visibility fov frustrum optimizing spriterenderer ignore worldtoscreenpoint how c# scene canvas to invisible editor gameobjects use sprite


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