Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
1 capture
14 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Isvisible

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

Piyush_Mishra commented

Disable Frustum Culling?

Apr 17, '21 gpu·displacement·vertexshader·isvisible·frustrumculling

10 Replies

5 Votes

avatar image

ArminAhmadi answered

How to use isVisible or OnBecameInvisible() to detect player offscreen

Sep 17, '20 onbecameinvisible·onbecamevisible·isvisible

1 Reply

0 Votes

avatar image

marcoswade asked

How can I move tiles that are off the screen in unison?

Jun 27, '20 loop·tile·transform.translate·isvisible

0 Replies

0 Votes

avatar image

Pangamini commented

Render.IsVisible always show visible even when off camera.

Oct 24, '19 renderer·isvisible

1 Reply

0 Votes

avatar image

GreatCorn answered

Animation won't play if not looked at Closed

Jun 28, '18 in Help Room

1 Reply

0 Votes

avatar image

toddisarockstar commented

Render.isVisible help

Apr 15, '18 isvisible

1 Reply

0 Votes

avatar image

Jamiemon edited

C# Renderer.IsVisible counts when editor camera sees object Closed

Mar 28, '18 camera·editor·renderer·isvisible

0 Replies

0 Votes

avatar image

Kek_Kek asked

isVisible not working for AI

Jan 13, '18 ai·isvisible

0 Replies

0 Votes

avatar image

_watcher_ asked

Renderer.isVisible = FALSE on app start, TRUE on following frames?

Jun 2, '16 renderer·false·isvisible

0 Replies

0 Votes

avatar image

_watcher_ commented

How to properly use Renderer.OnBecameInvisible for Culling objects off screen?

May 20, '16 culling·worldtoscreenpoint·frustrum·onbecamevisible·isvisible

2 Replies

0 Votes

avatar image

Baste commented

renderer.is(Completely)Visible?

Aug 28, '15 camera·multiplayer·renderer·isvisible

1 Reply

0 Votes

avatar image

ayyappa edited

Render.IsVisible returning false for one frame

Jan 2, '15 renderer·false·isvisible

2 Replies

2 Votes

avatar image

HarshadK answered

questions regarding renderer.isVisible

Dec 4, '14 isvisible

1 Reply

0 Votes

avatar image

Rebaken-Enterprises published

Call Method before OnDestroy()

Nov 17, '14 particlesystem·ondestroy·isvisible

1 Reply

0 Votes

avatar image

WhoRainZone1 answered

Cast a ray only against "isvisible" objects

Aug 13, '14 raycast·collider·isvisible

1 Reply

0 Votes

avatar image

belvita edited

half of "if" argument being ignored by Unity

Nov 29, '13 if·argument·isvisible

1 Reply

0 Votes

avatar image

rexxthunder commented

renderer.isVisible problem on prefab

Aug 14, '13 renderer·isvisible

3 Replies

0 Votes

avatar image

Harry64 commented

check if children are visible, if not destroy parent?

Aug 12, '13 parent·renderer·children·isvisible

1 Reply

0 Votes

avatar image

Brenden-Frank asked

Is there a way to find out whether an object is being occlusion culled? Wiki

Dec 14, '12 detection·occlusion culling·frustrum·isvisible

0 Replies

0 Votes

avatar image

AlucardJay edited

How can I draw indicators from my ship to off-screen enemies?

Oct 25, '12 direction·draw·isvisible

0 Replies

1 Votes

avatar image

Tim-Michels commented

How to check if an object with certain tag(or any of an array variable) is visible?

Jul 1, '12 array·tag·isvisible

2 Replies

0 Votes

avatar image

Antony-Blackett commented

Can I do isVisible for a specific camera?

Jul 19, '11 camera·isvisible

1 Reply

0 Votes

Related Topics

renderer camera onbecamevisible false frustrum displacement onbecameinvisible children worldtoscreenpoint vertexshader c# parent ai gpu timer if editor frustrumculling argument mecanim array raycast animation tag collider


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges