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  • Unanswered Questions
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Headrush95 commented

My Trigger detection doesn't work when i reactivate the object it's on,Detect OnTriggerEnter2D after deactivating and reactivating the object Closed

Apr 1, '22 in Help Room

0 Replies

0 Votes

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mhardy answered

Cannot deactivate / activate gameobject, even in editor!

Mar 12, '22 gameobject·gameobjects·activate·deactivate

6 Replies

0 Votes

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Digimaster commented

What's the difference between activate/deactivate & enable/disable game objects?

Oct 7, '21 disable·enable·activate·deactivate

1 Reply

9 Votes

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HellsHand answered

how to make an unlockable object (Pet) spawn throughout scenes after it gets unlocked?

Apr 8, '21 ai·menu·scenes·setactive·deactivate

1 Reply

0 Votes

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ms11153 commented

How to activate / deactivate an enemy on player proximity

Apr 3, '21 enemy·disable·deactivate·proximity

4 Replies

2 Votes

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galactichyperstar edited

Why does the Unity HingeJoint2D not work when enabled during play?

Dec 20, '20 physics2d·activate·deactivate·hingejoint2d

0 Replies

0 Votes

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Swabbie89 asked

Player deactivates during play.

Dec 7, '20 in Help Room

0 Replies

0 Votes

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CodesCove answered

How do I deactivate an object from a script that is attached to him,How do I deactivate an object if I dont have gameobject to work with

Sep 21, '20 gameobject·deactivate

2 Replies

0 Votes

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Chaseriver1994 asked

How to setActive(true) then false on enemy child gameobject based on closest enemy to player? (Closest Enemy Target System)

Sep 20, '20 enemy·setactive·child object·deactivate·targetting

0 Replies

0 Votes

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NotNew answered

Changing parent after deactivation error?

Aug 11, '20 error message·parenting·deactivate

1 Reply

0 Votes

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RaptorRush edited

Most effective way to get deactivated children?

Aug 9, '20 child·boolean·children·activate·deactivate

1 Reply

0 Votes

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tenkyofmadness edited

Object Pooling I can't figure out how to deactivate a object

May 10, '20 in Help Room

0 Replies

0 Votes

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GontyWasHere asked

How to Deactivate Movement on Collision

May 9, '20 in Help Room

0 Replies

0 Votes

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davidwhiffen commented

activating and deactivating gameObject on keypress?

Apr 15, '20 gameobject·instantiate prefab·active·deactivate·keydown

1 Reply

0 Votes

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edthered1009 answered

How to deactivate Multiplayer Services?

Feb 29, '20 in Help Room

1 Reply

0 Votes

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Trumped answered

Deactivate/activate objects depending on player position

Feb 10, '20 position·player·objects·activate·deactivate

2 Replies

0 Votes

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unity_ek98vnTRplGj8Q commented

Rubiks Cube - Inactivate child object after parent instantiation

Dec 18, '19 c#·child object·instantiation·deactivate

2 Replies

0 Votes

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robbos729 asked

deactivate script for period of time after script is used.

Oct 29, '19 c#·android·timer·admob·deactivate

0 Replies

0 Votes

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Rock-Soft commented

Randomly deactivate game objects

Jul 3, '19 gameobject·random·children·deactivate

2 Replies

-1 Votes

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Cleo_willo876 commented

How to Deactivate a Trigger collider on a Specific GameObject

May 8, '19 in Help Room

2 Replies

0 Votes

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KevRev commented

Activating an object after it's set as inactive?

Apr 19, '19 in Help Room

0 Replies

0 Votes

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Crosby1 asked

Using OnSceneLoad (additive) to activate script on player within active scene

Oct 31, '18 scripting problem·scene·activate·scene load·deactivate

0 Replies

0 Votes

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Daniel-Gutierrez asked

Help with Scene Changing

Sep 6, '18 scripting problem·load scene·async·deactivate·no error

0 Replies

0 Votes

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eovento commented

Activate/deactivate all GameObjects with same tag c#

Sep 6, '18 tag·gameobjects·activate·deactivate·gameobject.tag

1 Reply

1 Votes

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impurekind edited

How do I re-link an object that has unintentionally become detached from prefab?

Aug 13, '18 prefab·scale·instance·deactivate·linking

0 Replies

0 Votes

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markmatthews311 asked

Destroy, deactive or hide

Jul 15, '18 in Help Room

0 Replies

0 Votes

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Captain_Pineapple answered

GameObjects being deactivated before time runs out for no apparent reason?

May 15, '18 timer·countdown·deactivate

1 Reply

0 Votes

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rappatic edited

SetActive not working as should

Apr 10, '18 in Help Room

0 Replies

0 Votes

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ptoner asked

Spawning random pickups (from Array) into randomly chosen spawn positions (also from an array) and preventing pickups from spawning on top of each other.

Mar 15, '18 in Help Room

0 Replies

0 Votes

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RogueMissile asked

How do I trigger a particle effect on the player after a timer script deactivates the player gameobject?

Mar 1, '18 in Help Room

0 Replies

0 Votes

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