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Procedural Texturing

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All Questions

  • Unanswered Questions
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Privvet asked

How can I reference a specific set of triangles or quads in a procedurally generated mesh?

Nov 28, '21 in Help Room

0 Replies

0 Votes

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MKayJay asked

How do I generate Submeshes based on a texture?

Sep 21, '21 in Help Room

0 Replies

0 Votes

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$$anonymous$$ published

How to apply specific texture for specific triangle in mesh based on height in shader?

Jun 9, '20 shader·procedural mesh·heightmap·texturing·procedural texturing

0 Replies

0 Votes

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benapprill edited

Perlin Noise discrepancies

Feb 22, '20 perlin noise·procedural-terrain·procedural texturing

0 Replies

0 Votes

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NerdIt- commented

Generated texture is black unless fiddled with

Feb 15, '20 in Help Room

1 Reply

0 Votes

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khizer_awan asked

Apply Material (with custom texture) on procedural mesh

Jan 6, '19 in Help Room

0 Replies

0 Votes

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xmanreturn commented

procedural texture uv error

Apr 3, '18 procedural·uv·uv mapping·procedural texturing

0 Replies

0 Votes

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Eno-Khaon answered

Is it possible to round a perlin noise value to 1 or 0?

Apr 3, '18 procedural·generation·perlin noise·procedural texturing

1 Reply

0 Votes

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ChameleonLabs published

Is it possible to combine materials into a pattern at runtime?

May 29, '17 shader programming·uv mapping·procedural texturing

0 Replies

0 Votes

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ShadyProductions commented

Best way to procedurally generate materials with text

May 23, '17 materials·procedural·substance·runtime-generation·procedural texturing

0 Replies

0 Votes

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gguttilla edited

Procedurally Generated texture showing up on gameobject but .mainTexture returns null?

May 6, '17 in Help Room

0 Replies

0 Votes

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alexanderameye edited

Correctly applying materials to procedural meshes

Apr 15, '17 procedural mesh·uv mapping·procedural texturing

1 Reply

0 Votes

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RobAnthem edited

Can't find a way to simplify this code... any help appreciated...

Jan 14, '17 texture·color·procedural·procedural-generation·procedural texturing

0 Replies

0 Votes

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Artaani commented

GPU Procedural planets: How to convert grayscale highmap to normal map and use it as normal map on the GPU?

Dec 21, '16 shaders·planet·landscape·procedural texturing

0 Replies

0 Votes

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Glurth commented

Procedural UV map on a procedural mesh

Dec 16, '16 unity 5·procedural mesh·heightmap·procedural-terrain·procedural texturing

2 Replies

0 Votes

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Kody commented

Creating Hardware Mouse Cursor Texture at Runtime

Nov 4, '16 texture·mouse·texture2d·procedural texturing·mouse cursor

1 Reply

0 Votes

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seeme00 published

Procedural material memory impact and generation

Oct 28, '16 memory management·procedural texturing

0 Replies

0 Votes

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QuinnFreedman published

How can I dynamically create texture by stitching together sprites?

Oct 13, '16 2d·tilemap·procedural texturing

0 Replies

0 Votes

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Gargnash edited

Streched texture only on x axis of procedural generated mesh

Sep 29, '16 procedural mesh·procedural texturing

0 Replies

0 Votes

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andymilsom answered

Could not produce class with ID 184

Jul 21, '16 in Help Room

1 Reply

0 Votes

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gspeager commented

Update a texture at runtime using UV

Mar 9, '16 procedural mesh·uv mapping·uv coordinates·procedural texturing

0 Replies

0 Votes

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KaotikZ published

How to create in code texture from image (png), and draw/change that image texture in code?

Mar 4, '16 in Help Room

0 Replies

0 Votes

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Wellmann edited

How do you instantiate a Procedural Material?

Feb 24, '16 c#·materials·procedural·procedural texturing

2 Replies

0 Votes

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cjdev answered

I generated Voronoi data. No idea how to render it.

Jan 31, '16 texture2d·setpixels·procedural texturing

1 Reply

1 Votes

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Sugertastegood published

Pass "external" uv's to shader

Dec 22, '15 shader·rendertexture·uv·procedural texturing·vertex painting

0 Replies

0 Votes

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oliver-jones asked

Texture2d - Get Portion of Image - Skew

Dec 1, '15 texture2d·image-effects·processing·procedural texturing

0 Replies

0 Votes

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Ultrachessmaster answered

Texture2D is blurred when procedurally generated

Jul 30, '15 texture2d·procedural mesh·blur·blurry·procedural texturing

1 Reply

0 Votes

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Chazede published

UV Blending on 2D Tiled Terrain

Jul 9, '15 uv mapping·procedural texturing

0 Replies

0 Votes

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pavel_krupala published

Using TEXCOORD1 in surface shader

May 17, '15 shader·surface·procedural texturing

2 Replies

2 Votes

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Kiwasi commented

Is it possible to proceduraly generate textures in Unity?

Nov 25, '14 generation·procedural texturing

1 Reply

0 Votes

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Related Topics

procedural mesh procedural uv mapping texture2d procedural-generation procedural-terrain shader c# 2d texture generation uv perlin noise materials heightmap textures ios procedural generation shaders runtime-generation directx 11 planet iphone shader programming material


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