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Question by jeanlucthumm · May 23, 2017 at 06:29 AM · materialsproceduralsubstanceruntime-generationprocedural texturing

Best way to procedurally generate materials with text

I'm designing a virtual library and need the books' covers to display titles that are stored in a database. As such, I need a C# interface that somehow can get text displayed on those books.

I've looked at Substance Designer to make a procedurally generated texture, but the Text Node in the program is not supported by Unity yet. I also stumbled across TextGenerator in the Unity API, but that uses meshes not textures, which may cause performance issues since I will be rendering a lot of books.

What is the best way to approach this problem?

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avatar image ShadyProductions · May 23, 2017 at 11:13 AM 0
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I don't think there is any library out there to do that yet on unity, you could write a library that could convert char's to their pixel versions using SetPixel on a texture2D.

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