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avatar image

TheLazyEngineer commented

DLL calls (Plugins) way slower within Unity

Sep 17, '20 performance·dll·plugins·wrapper

1 Reply

0 Votes

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icehex edited

Cinemachine 2D Level Wrap

May 2, '20 camera·2d game·wrap·wrapper

1 Reply

0 Votes

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Cuicui_Studios commented

Huawei Payment Service

Feb 10, '20 android·payment·wrapper

0 Replies

1 Votes

avatar image

blindio asked

How to use the Windows.Gaming.Input namespace in a windows standalone build?

Nov 5, '19 windows·dll·wrapping·wrapper·forcefeedback

0 Replies

0 Votes

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devgirlllllll answered

managed unity plugin with native ios (framework) and android (aar) files

Apr 17, '19 plugin·managed·wrapper

1 Reply

0 Votes

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Arisstephenson commented

Json class will serialize but wont deserialize

Dec 31, '18 serialization·json·serialize·wrapper

1 Reply

1 Votes

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vitinho444 commented

Steamworks.NET and Steam Workshop

Sep 10, '18 c#·api·example·wrapper

1 Reply

2 Votes

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tormentoarmagedoom converted comment to answer

hello, how do I get PC, mac & Linux standalone? Closed

Sep 10, '18 c#·wrapper

1 Reply

0 Votes

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LeGweg asked

Unity iOS - Cannot import functions from .Bundle

Jun 22, '18 in Help Room

0 Replies

0 Votes

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luigitramontana asked

C# wrapper crashes unity

May 18, '18 in Help Room

0 Replies

0 Votes

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Bunny83 commented

Need help in understanding and writing wrapper classes

Jan 26, '18 in Help Room

0 Replies

0 Votes

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abarrak commented

How to include a native Android library (Plugin)

Sep 26, '17 in Help Room

1 Reply

0 Votes

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dumbledad commented

Swift 3 Wrapper needs to embed unity in xcode 8 project

Feb 7, '17 in Help Room

0 Replies

1 Votes

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ANTARES_XXI published

Add UIView to any Unity UI element (or maybe just to Transform) via some tricky wrapper?

May 23, '16 ios·plugin·view·wrapper

0 Replies

0 Votes

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Lloyd_RedironLabs answered

WebGL player eating keystrokes

Dec 31, '15 input·webgl·wrapper

2 Replies

1 Votes

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ramandesingh88 commented

Kinect Wrapper Package

Jul 2, '15 error·sdk·kinect·wrapper

2 Replies

0 Votes

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fuego_see_money commented

Attaching GameObjects to Classes or Attaching Scripts to GameObjects

Jun 29, '15 best practices·wrapper

1 Reply

0 Votes

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matty201 commented

The type or namespace name... again

Apr 22, '15 dll·.net·visualstudio·c++·wrapper

0 Replies

0 Votes

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Nemox asked

List of Generic ScriptableObjects? Wrappers maybe?

Mar 9, '15 list·inheritance·interface·generic·wrapper

0 Replies

0 Votes

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unimechanic converted comment to answer

Best approach to C++ integration into a script

Dec 17, '14 c#·c++·wrapper

1 Reply

0 Votes

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HowdyMedia published

Wrapping Instantiate PreFab in Non-Component Classes

Sep 21, '14 prefab·classes·wrapper

0 Replies

0 Votes

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Andres-Fernandez edited

Coroutine design problem?

Jul 3, '14 coroutine·instance·ienumerator·void·wrapper

3 Replies

0 Votes

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kockaart commented

How do I stop a singleton from trying to load itself again when I change scenes? Closed

Mar 31, '14 scene·instance·kinect·singleton·wrapper

1 Reply

1 Votes

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$$anonymous$$ published

Unity3D + Kinect

Jan 8, '14 sdk·wrapper·zigfu·openni

0 Replies

0 Votes

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spiaggefredde published

Kinect wrapper, character floats and can't bend Wiki

Oct 21, '13 kinect·wrapper·bending

0 Replies

0 Votes

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Sisso answered

Objective c API to use in Unity3d (retaining the object-orientation)

Sep 26, '13 objective-c·c·wrapper

1 Reply

1 Votes

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jawadabi published

?Can you loop a terrain, to make it never-ending?

Aug 20, '13 terrain·looping·wrap·wrapper

3 Replies

5 Votes

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JohnnySunshine answered

ClickOnKinect Closed

Aug 13, '13 mouse·click·kinect·gesture·wrapper

1 Reply

0 Votes

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LAiKA787SV published

Null Reference at (wrapper managed-to-native)

Jun 5, '13 gameobject·reference·null·addcomponent·wrapper

0 Replies

2 Votes

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Jiraboas commented

kinect wrapper package: Depth/Color image

Apr 11, '13 wrapper

1 Reply

0 Votes

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Related Topics

c# kinect dll ios android c++ plugin objective-c instance plugins error list managed native gameobject sdk wrap zigfu zdepth visualstudio windows mouse html5 coroutine performance


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