Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HowdyMedia · Sep 21, 2014 at 07:37 AM · prefabclasseswrapper

Wrapping Instantiate PreFab in Non-Component Classes

How do you create an object which can be accessed in any component, that also can perform Instantiate to spawn prefabs?

For instance, I want to create an object of Asteroids, in which the CreateAsteroids assigns values to each asteroid object and stores details about the asteroid.

 public class Asteroid : ScriptableObject {
 
     public float xScale;
     public float yScale;
     public float zScale;
     public float health;
     public bool split;
     public GameObject asteroid;
     public string namey;
 
     public void CreateAsteriod(GameObject astObj) {
         xScale = Random.Range(-0.5f,1.5f);
         zScale = Random.Range(-0.5f,1.5f);
         GameObject astObj = Instantiate(asteroid, new Vector3(Random.Range(-4.5f,4.5f),0.0f,13.0f), Quaternion.identity) as GameObject;
         astObj.transform.localScale += new Vector3(xScale,0,zScale);
         Debug.Log ("asteroid_" + GetInstanceID());
         namey = "asteroid_" + GetInstanceID();
         astObj.name = namey;
     }
 }

I can do these sort of things in Java, but can not figure out how to do it within Unity.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HowdyMedia · Sep 21, 2014 at 07:32 AM 0
Share

I figured it out:

 using UnityEngine;
 using System.Collections;
 
 public class $$anonymous$$ainGame : $$anonymous$$onoBehaviour {
 
     public GameObject asteroid;
 
     void Start () {
     
     }
     
     void Update() {
         if (Random.Range (0.0f, 100.0f) < 3.0f) {
             Asteroid ast = new Asteroid();
             ast.CreateAst(asteroid);
         }
     }
 }
 
 public class Asteroid {
 
     public float xScale;
     public float yScale;
     public float zScale;
     public bool split;
     public GameObject asteroid;
     public string namey;
     public static int instanceID;
 
     public void CreateAst(GameObject asteroid) {
         instanceID++;
         xScale = Random.Range(-0.5f,1.5f);
         zScale = Random.Range(-0.5f,1.5f);
 
         GameObject astObj = $$anonymous$$ainGame.Instantiate(asteroid, new Vector3(Random.Range(-4.5f,4.5f),0.0f,13.0f), Quaternion.identity) as GameObject;
         astObj.transform.localScale += new Vector3(xScale,0,zScale);
         namey = "asteroid_" + instanceID;
         astObj.name = namey;
     }
 }

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

saving to prefab with classes from other scritps 1 Answer

Create models objects and get informations from them 1 Answer

Classes VS Variable Scripts 1 Answer

Creating new instances of classes 2 Answers

Instantiate, Prefabs, Classes 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges