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Question by unity_WnTgNHyOrnXuTg · Jul 28, 2020 at 11:56 PM · instantiatetilemappathfindingturn-based

Help needed, setting pathfinding target coords for instances of a GameObject with a single script.

Hello, as the title says, I need help setting a target coordinate for instances of a GameObject. What i mean is I have one script that handles the output of the target coordinates for a pathfinding algorithm (Arongranbergs A* pathfinding project). The project is a turn based game on top of a tilemap. The target coordinate is set by a GameObject that follows the mouse after a unit has been clicked. My problem is that when i do this after I make an instance of a unit, they dont move, and the only unit moving is the original unit which should be frozen, as only instances of the unit should be present on the game world.

Also I am very new to unity and learning a lot, thanks!

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