Question by
Lenny991 · Oct 19, 2021 at 05:30 PM ·
tilemappathfindingastar
A* pathfinging problem
So, i am having a problem with the A* pathfinding package. Is there a way to manually or not manually fill in those gaps inside the walls. (the enemy can walk inside the walls right now which is definitely a big problem)
complaint.png
(33.9 kB)
Comment
Thanks for the answer, but that did not work. I am using the grid graph instead of the navmesh graph.