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Question by judaee94pl · Oct 20, 2021 at 10:05 PM · instantiateairandompathfinding

Spawning object with new random pathing.,Randomly moving after spawn

Hey. I am trying to make my animals(chickens) to move randomly, independently from one another in restricted area. Only thing i found was code below. Everything works fine but when i would like to implement spawning new chicken with same script, they both follow same route. Is there a way to spawn new chicken and script randomizing different wandering position than first one? Or is there a better way of creating random movement in area? Or problem is with way i spawn my animal? When i Instantiate new chicken on mouse click it spawns new one who follows exactly same path.

     [SerializeField] public float speed;
     private float waitTime;
     [SerializeField] public float startWaitTime;
     public Transform moveSpot;
     [SerializeField] public float minX;
     [SerializeField] public float maxX;
     [SerializeField] public float minY;
     [SerializeField] public float maxY;
     
     // Start is called before the first frame update
     void Start()
     {
         waitTime = startWaitTime;
         moveSpot.position = new Vector2(Random.Range(minX,maxX), Random.Range(minY,maxY)); 
         
     
     }
 
     // Update is called once per frame
     void Update()
     {
         transform.position = Vector2.MoveTowards(transform.position,moveSpot.position, speed * Time.deltaTime);
         
         if(Vector2.Distance(transform.position,moveSpot.position) < 0.005f) { //added array
             if(waitTime <= 0) {
                 moveSpot.position = new Vector2(Random.Range(minX,maxX), Random.Range(minY,maxY)); //added array
                 waitTime = startWaitTime;
             } else {
                 waitTime -= Time.deltaTime;
             }
         }
     }
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