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$$anonymous$$ · Jan 26, 2018 at 06:38 PM ·
objectslagbytes
Is there a way in Unity to make an object that only uses a few dozen bytes of ram?
Hello, would it be possible to make an object such as a block that would only maybe around 32 bytes of ram? At the moment, if I were to make a primitive cube with no texture, then I think that it would use at least a few hundred bytes, but how would I make it any simpler? I simply don't understand why Unity gets upset when I have large amounts of objects.
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