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Massive amounts of objects.
Hello,
I have a query for all of you who have built projects that deal with massive amounts of objects in a small space.
I am currently working on a system that spawns entire rooms block by block and am quite aware of the models toll on Unity. I am basically searching for ways to optimize the project without having to lose much of the core idea.
If it is simply not really changeable, then that is unfortunate, but I bet someone has done something similarly and figured out a method that helps with the objects.
http://i699.photobucket.com/albums/vv357/blobthingy/PortalExample2.jpg <-- that is an example of the type of thing I am creating.. Thanks, Craze
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