Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by david_kuehn · Jul 15, 2016 at 04:16 PM · erroranimatorinspectorunassignedreferenceexceptunassiunassignedreferenceexception

Unassigned Reference Exception on an Animator, but Animator is assigned in Inspector?

I'm getting an Unassigned Reference Exception in my script that references an Animator component. I assign the Animator to the script in the inspector, but it still returns the error.Assigned In Inspector

Here is the script.

 using UnityEngine;
 using UnityEngine.UI;
 
 public class Currency : MonoBehaviour {
 
     public int startCoins;
     public int goldCoins;
     public DaylightCycle daylightCycle;
     private int lastDayCounted = 0;
     private int enemyDominions;
     private int lastEnemyDominionsCounted = 8;
     private int lastCoinCount;
     private bool wasProductive;
 
     [SerializeField]
     private Animator coinsAddedAnimator;
 
     public Text coinsAddedText;
 
     void Start()
     {
         goldCoins = startCoins;
         lastCoinCount = startCoins;
     }
 
 
     void Update()
     {
         //If it is the next day
         if (daylightCycle.dayCounter > lastDayCounted)
         {
             if (lastCoinCount + 200 <= goldCoins)
             {
                 wasProductive = true;
             }
 
             if (wasProductive)
             {
                 //Give Player 10 more Gold Coins
                 DistributeCoins(20);
             }
             
             lastCoinCount = goldCoins;
 
             //Make lastDayCounted the current day
             lastDayCounted = daylightCycle.dayCounter;
         }
 
         enemyDominions = GameObject.FindGameObjectsWithTag("EnemyDominion").Length;
 
         if (enemyDominions < lastEnemyDominionsCounted)
         {
             DistributeCoins(50);
 
             lastEnemyDominionsCounted = enemyDominions;
         }
 
     }
 
     public void DistributeCoins(int _amount)
     {
         goldCoins += _amount;
         coinsAddedText.text = "+" + _amount;
         coinsAddedAnimator.SetTrigger("CoinsWereAdded");
     }
 }

And here is the error. Error Image

capture1.png (4.8 kB)
capture.png (14.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

74 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Getting this error:BCE0020: An instance of type 'UnityEngine.Animation' is required to access non static member 'Play'. 1 Answer

Inside the Editor Questions - How do I disable the inspector changing to nothing when I click on Folders? - Or - How do I stop animator from changing the directory I have selected to the directory its in? 1 Answer

Humanoid Animations 0 Answers

SUCCEEDED (hr) error on console and cant see the inspector anymore 5 Answers

Text object used in script gets deleted in inspector when running the game. (Gifs inside question) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges