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Question by Mithrilshadow · Apr 05, 2013 at 06:44 PM · resource.load

Can't figure out resource.load

I am trying to learn how to use resource.load. I made a folder called Resources and put a prefab into said folder. Its just a sphere primitive colored red. Its called Red_Ball.

but it won't instantiate.

here is my test code:

 using UnityEngine;
 using System.Collections;
 
 public class ResourceTest : MonoBehaviour {
     
     GameObject ball ;
     
     // Use this for initialization
     void Start () {
     ball = Resources.Load("Red_Ball") as GameObject;
     GameObject go = Instantiate(ball, Vector3.up, Quaternion.identity) as GameObject;
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }
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Answer by SrBilyon · Apr 06, 2013 at 10:53 PM

Lets try [Tested]:

 using UnityEngine;
 using System.Collections;
  
 public class ResourceTest : MonoBehaviour {
       
     // Use this for initialization
     void Start () {
     GameObject go = Instantiate((GameObject)Resources.Load("Red_Ball"), Vector3.up, Quaternion.identity) as GameObject;
 }
  
     // Update is called once per frame
     void Update () {
  
     }
 }
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