Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by deltron1830 · Mar 21, 2014 at 02:48 PM · iosexceptioncastresource.load

Problem using Resources.Load on iOS

Heres the Error Message I'm getting..

InvalidCastException: Cannot cast from source type to destination type. UnityEngine.Resources.Load[Sprite] (System.String path) (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/BaseClass.cs:656) AnimateTap.Start () (at Assets/AnimateTap.cs:33)

Heres the code thats causing the problem...

theframes[i] = Resources.Load("anim000"+i.ToString());

This works fine on windows and android. Its is only when I change the build target to iOS that I start getting this error.

(Just to explain what I'm doing here in this line of code, I'm loading a series of seperate pngs into an array so I can easily animate them by switching the sprite in the sprite renderer.)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by deltron1830 · Mar 21, 2014 at 03:36 PM

Ok. I figured it out.. The problem was with the png images I was using. It seems if you just import them as sprites as normal they will not work on iOS. You must tick the "override for iphone" box. I then selected "truecolor" format for them.

I have to say the exception I was thrown on this was not very enlightening. Could be improved imo.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dblfstr · Mar 21, 2014 at 03:42 PM 0
Share

I assumed it did not like the string casting... oops.

avatar image deltron1830 · Mar 21, 2014 at 03:53 PM 0
Share

np dude, thanks for helping :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to log uncaught exceptions on iOS? 1 Answer

iOS - XML Serialization - JIT exception 1 Answer

unable to build for android if Scripting Backend is set up as IL2CPP 0 Answers

Unity IL2CPP 0 Answers

XCode iOS Exception 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges