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Pattern

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All Questions

  • Unanswered Questions
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Captain_Pineapple answered

Should I read variables serveral times, or store as temporary variable?

Feb 25, '22 c#·performance·programming·pattern

1 Reply

0 Votes

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bhavinbhai2707 commented

Radial object spawning like arrow fest game?

Sep 23, '21 c#·instantiate·pattern·radial

1 Reply

1 Votes

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Piotrone answered

Design patter for "interaction/functionality modes"

Sep 1, '21 pattern·mode

1 Reply

0 Votes

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ZhuDen asked

PaintCraft problem pattern brush

May 27, '21 paint·pattern

0 Replies

0 Votes

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Niblet02 asked

Enter the Gungeon/Touhou style Bullet Patterns?

Jan 31, '21 particlesystem·bullet·shooter·pattern·arcade

0 Replies

0 Votes

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Hodoer answered

Bullet Pattern for Bullet Hell

Dec 25, '20 bullet·pattern·shmup

1 Reply

0 Votes

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SunnyChow commented

How to spawn a random hexagon pattern?

Oct 23, '20 tilemap·generation·pattern

0 Replies

0 Votes

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Jankaro asked

Proper way to implement animations

Oct 18, '20 in Help Room

0 Replies

0 Votes

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Chrissyeah_ commented

Execute by code a pattern of buttons

Sep 22, '20 button·button trigger events·event triggering·event-handling·pattern

0 Replies

0 Votes

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Norrin edited

What is the recommended pattern when using ComputeBuffer with SRP?

Sep 20, '20 renderer·pattern·leak

0 Replies

0 Votes

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RealSkizze asked

Any idea how to make a audio visualiser but random?

Jul 23, '20 animation·2d·shape·pattern·shapes

0 Replies

1 Votes

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ByBaron published

Tiling UI Image sprite horizontally but 9 slice vertically

Jun 10, '20 in Help Room

0 Replies

1 Votes

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kbkmn commented

Trying to build system without hard coupling

Apr 12, '20 events·spawning problems·delegates·pattern

2 Replies

0 Votes

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TheDetectiveGuy1 published

How to implement "pattern selection" in Unity?

Mar 6, '20 unity 5·raycast·queue·pattern·collections

0 Replies

0 Votes

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sajjadgameactor answered

Pattern comparing in unity

Mar 2, '20 android·touch·pattern

1 Reply

0 Votes

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Hellium commented

Projectile destruction with Observer pattern

Dec 27, '19 pattern·destruction

1 Reply

0 Votes

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laurentdime published

How to make a player input a sequence to activate a door/trigger?

Dec 27, '19 in Help Room

0 Replies

0 Votes

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Xamtox answered

Best Practices for switching player control logic

Dec 19, '19 programming·controls·pattern

1 Reply

0 Votes

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Ahmed_Shawky asked

How to automatically change the prefabs of breakout bricks on hit?

Aug 19, '19 in Help Room

0 Replies

0 Votes

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kobydo commented

2D cube material pattern not repeating

Jun 23, '19 2d·texture·material·pattern

1 Reply

0 Votes

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G3OL3X asked

Composite Pattern in Pure ECS,Composite Pattern in Unity ECS

Jun 12, '19 in Help Room

0 Replies

0 Votes

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Content1of_akind answered

when moving a Game Object in a circle through it Transform Position, how can I control which arch of the circle to start moving on?

Apr 10, '19 transform·position·circle·pattern·arc

1 Reply

0 Votes

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Content1of_akind commented

How to make a gameObject Transform Position move in a circle while making its Transform Position move forward?

Apr 9, '19 transform·position·circle·forward·pattern

1 Reply

0 Votes

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michaellux commented

How to implement the "State" pattern in Unity using an abstract class?

Mar 12, '19 state·state machine·pattern·states·abstract

1 Reply

0 Votes

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mansoor090 commented

Spawning In Patterns

Feb 25, '19 in Help Room

0 Replies

0 Votes

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BrentonStumpf asked

How to sort and detect pattern?

Nov 1, '18 in Help Room

0 Replies

0 Votes

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Antypodish answered

Why is ECS better than actual Unity Entity-Component pattern ?

Aug 18, '18 performance·programming·architecture·pattern

1 Reply

0 Votes

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moepmoep12 edited

Reference to components of UI widget

Aug 9, '18 in Help Room

0 Replies

0 Votes

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Hellium commented

Singleton without MonoBehaviour?

Aug 3, '18 gameobject·scene·monobehaviour·singleton·pattern

1 Reply

0 Votes

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fideltfg edited

Finding all connected tiles in a 8x8 grid / array

Jun 6, '18 pattern

1 Reply

0 Votes

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c# singleton design instantiate spawn bullet programming design-patterns event component scripting problem gameobject texture detection animation performance architecture 2d delegate circle sorting javascript interface button trigger events button


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