- Home /
GPU profiler Clear?
In the profiler the state Clear under 'RenderForwardOpague' (GPU) is taking up around 15-20ms.
Why is it taking that long to render when using skybox or solid color as flag? How can I reduce this?
EDIT: This problem still consists and I still have no clue what is causing it to be that high, my graphics card is a NVIDIA GTX 770
Answer by ExtremePowers · Feb 24, 2015 at 03:32 PM
Found out that this was mainly caused by a outdated graphics driver.
Could you please clarify for me what you mean by the outdated graphics driver? I am now experiencing this issue on Samsung S6; since it was a PC graphics driver issue for you, do you think there's anything I could do on the Samsung to update the way it processes graphics?
Thank you for any insight you may provide!
Your answer
Follow this Question
Related Questions
Render to Texture player's path 0 Answers
Combining multiple layers and water 0 Answers
Purposely not clearing the camera 0 Answers
Android built game unity Profiler.render drawing clear and GPUProfiler.endQueries cause spikes. 1 Answer
Camera taking a long time to clear (but drawing is fast!) 1 Answer