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Persistence

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All Questions

  • Unanswered Questions
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Monsoonexe answered

Trading card game uniqe id generation

May 4, '22 data storage·persistence·card·cards·unique-identifiers

2 Replies

0 Votes

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arvrmr asked

data Persistence between scenes using an InputField UI to stream text to another scene

Mar 24, '22 in Help Room

0 Replies

0 Votes

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DrowningGeodude edited

Game Persist code not working.

Mar 8, '22 saveload·persistence·collectible

3 Replies

0 Votes

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Ziplock9000 commented

Need a persistent unique id for gameobjects

Feb 16, '22 gameobjects·components·persistence·unique-identifiers

11 Replies

8 Votes

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mendrak commented

WebGL data persistence

Jan 29, '22 persistence

0 Replies

0 Votes

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MatteoMazzeriBlasph commented

Scriptable Object lose its datas at unity relaunch when I parse it with an editor script

Jan 27, '22 in Help Room

1 Reply

0 Votes

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Tubestorm asked

Matching Button ID to information displayed on GameObject

Nov 19, '21 in Help Room

0 Replies

0 Votes

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filipefthomaz commented

Large scale progress / event System - How to approach?,Large scale progress / Event System - How to approach?

Nov 4, '21 event·eventsystem·persistence·dependencies·progress

1 Reply

0 Votes

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Mortuus17 answered

How do I hook up editor extensions to Unity Editor start-up?

Sep 27, '21 in Help Room

1 Reply

0 Votes

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CaligoArts commented

How can I make the LoadPlayerName() work in this script using JsonUtility? (or am I even going about this the right way)

Aug 10, '21 json·scenes·persistence

1 Reply

0 Votes

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mixer468 commented

How do i go about generating stuff in editor and keeping it in play mode

Jun 1, '21 editor·list·generation·architecture·persistence

2 Replies

0 Votes

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GameDeveloperAf edited

Can anyone give an example how to make a unique ID for each enemy or pickup, and store in the ID in array when the enemy is killed or item picked up.

Apr 23, '21 dontdestroyonload·destroygameobject·persistence

1 Reply

0 Votes

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GameDeveloperAf commented

How do I destory the enemy and item so they don't respwan after reload the scene.

Apr 23, '21 in Help Room

1 Reply

0 Votes

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Nikkimouse commented

Best practice for using static classes to persist between scenes

Apr 22, '21 scene-switching·persistence·best practice

0 Replies

0 Votes

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LindaHSRM commented

How to make scale persist with Hololens spatial anchors?

Nov 23, '20 save data·persistence

-1 Replies

0 Votes

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Helldubs edited

Make changes in prefabs persistent.

Nov 7, '20 instantiate·prefab·save data·persistence

2 Replies

1 Votes

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Bunny83 edited

How to store the state of IEnumertor and resume the state after Load

Nov 7, '20 coroutine·persistence

1 Reply

0 Votes

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Bunny83 answered

Field in PropertyDrawer isn't remembered

Oct 25, '20 inspector·propertydrawer·popup·persistence

1 Reply

1 Votes

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shashanksm94 published

Make runtime-instantiated game objects persistent OR make their unique ID persistent

Sep 8, '20 instantiate·serialization·prefab-instance·saveload·persistence

0 Replies

0 Votes

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lensplaysgames answered

Chest contents persistence between scenes

Sep 2, '20 save·loading·save data·load scene·persistence

1 Reply

0 Votes

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Neuron_Unity edited

UIElements: problems with inserting and deleting obejcts in an array

Aug 21, '20 in Help Room

0 Replies

1 Votes

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denmla1000 asked

Addresables data persistency

Jul 10, '20 persistence

0 Replies

0 Votes

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evenprime asked

Does scriptable object data persist through List or Array changes?

Jul 9, '20 in Help Room

0 Replies

0 Votes

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babasuter edited

Zelda Room Switching & Preventing Duplicate Player Spawns from dontdestroyonload

Jun 22, '20 c#·map·dontdestroyonload·persistence

2 Replies

0 Votes

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greens356 answered

How to persist player inventory using dictionary between scenes

Jun 9, '20 inventory·scene-switching·dontdestroyonload·inventory system·persistence

2 Replies

0 Votes

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CarterG81 edited

Lots of persistent data

Apr 29, '20 persistence·persistent

2 Replies

1 Votes

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diliupg answered

LoadSceneMode.Additive instead of DoNotDestroyOnLoad

Mar 5, '20 scene-loading·persistence

1 Reply

0 Votes

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akaBase asked

Editor Script changes on Prefab don't persist?

Jan 24, '20 editor-scripting·persistence

0 Replies

0 Votes

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oceaneperetti commented

Like PlayerPrefs but clears when game starts

Nov 21, '19 c#·playerprefs·persistence

2 Replies

0 Votes

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Deeeds commented

Getting "Failed to Unpersist" Errors that are Destroying my Scenes!

Sep 23, '19 scenes·persistence·deleted·prefab connection

1 Reply

1 Votes

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Related Topics

c# serialization save saving saveload save data scriptableobject data storage data singleton scripting problem editor scene-switching gameobject load dontdestroyonload playerprefs editor-scripting scenes persistent persistentdatapath inventory system scene time


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