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How to make scale persist with Hololens spatial anchors?
So far I've followed this guide to using spatial anchors. https://codeholo.com/2019/02/01/anchoring-your-gameobjects-in-hololens-apps/#comment-418
It works well, but it doesn't save the scale of the object, so when the app is restarted, although the object is positioned and oriented correctly, the scale is always reset to its original value.
How would I be able to save the scale of the GameObject transform as of the last time I manipulated it and then call that scale upon startup so that the scale of the GameObject persists?
If you figured a solution for this, I would be happy to read it. Having the same issue right now. Thanks!
If you figured a solution for this, I would be happy to read it. Having the same issue right now. Thanks!
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