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Question by diliupg · Mar 04, 2020 at 03:49 AM · scene-loadingpersistence

LoadSceneMode.Additive instead of DoNotDestroyOnLoad

I have been using the DoNotDestroyOnLoad method in most of my projects. I am currently working on a 2D side scrolling Adventure/Shooter and rely heavily on the above which works fine. I stumbled upon the

 SceneManager.LoadScene("menu", LoadSceneMode.Additive);

method which got me thinking. Would using this be more efficient than using DoNotDestroyOnLoad? I can can simply add this line to an emty object which i can place on all scenes which will automatically load the relevant objects with their scenes additivley to ALL my game scenes. Please give this a thought and comment. Thank you for reading this and May You be Well.

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Answer by diliupg · Mar 05, 2020 at 11:05 AM

This answer to the same question on Reddit confirms my thoughts.

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