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Question by akaBase · Jan 24, 2020 at 01:49 PM · editor-scriptingpersistence

Editor Script changes on Prefab don't persist?

Hello all,


I have made an EditorScript to help simplify making new levels for a Candy Crush style game.


In it I convert a flat array to a 2D array to form the grid with the different start options for the row and columns position.


All works well if I use it on a new GameObject with the script attached and then make that a prefab, the values for the grid pattern persist, BUT if I try to edit them after the fact the new values for the grid don't persist and it reverts to the old values after the editor has been restarted.


Am I missing something and is this behaviour to be expected?


Thanks


alt text


(See Image for a better overview and the Layout JSON is visible for this debugging)

level-editor-component-2.png (29.5 kB)
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