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Question by bpears · May 29, 2013 at 08:15 PM · terrainlodbillboarding

Tree billboarding on custom terrain... or just set up LOD(PRO)?

With a custom terrain, there is a loss of billboarding ability that comes with unity's terrain system.

Is it worth making a billboarding system if LOD provides a low poly model of trees?

The billboarding system seems to look gross and bend into place very noticeably, and so I thought, is it worth bothering performance-wise?

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avatar image bpears · May 30, 2013 at 04:21 AM 0
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...anyone?

avatar image Tarlius · May 30, 2013 at 04:29 AM 2
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I think the best advice is to try it. Spawn a few hundred/thousand trees using low poly models and then again with simple billboards and see the difference in fps/quality. I'm interested in the result tbh. I would assume a billboard will need another texture and thus increase draw calls, but the mesh will be simpler so... I wonder which way it will go ^^;;

Another option might be to just cull trees when they get so far away that you consider a billboard "acceptable".

avatar image bpears · May 30, 2013 at 04:36 AM 0
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I think I will go this route. This was a factor in deciding on making custom terrain. I will have much more control over the terrain in certain ways now. EDIT: Actually now that I think about it, I could put LOD component on tree prefabs and use unitys terrain system still too.

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