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Question by mhughson · Nov 04, 2012 at 07:17 PM · textureterrainlodblurrymipmap

How to control Terrain Texture Blur at Distance (pics)

My terrain texture switches to a low resolution texture when a certain distance from the camera. It does so in large square blocks (not per pixel).

Here you can see the issue:

Terrain turns blurry at a certain distance from the camera.

Half of the city is high res, while the other half a little further away is very blurry.

If I move the camera forward a few meters forward, the city texture pops back to high resolution (although if you look closely the textures around it are still blurry).

Issue vanishes when moving a few meters forward

Is it possible to control how aggressive the texture LOD is? We are a flight sim, so textures should be quite distant before switching to low LOD.

terrain_texture01.png (408.9 kB)
terrain_texture03.png (430.2 kB)
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Answer by asafsitner · Nov 04, 2012 at 07:33 PM

Looks like the Terrain.basemapDistance setting.

You should be able to change it via the Terrain menu or via code.

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avatar image mhughson · Nov 04, 2012 at 07:47 PM 0
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I wasn't able to find it in the Terrain menu (or the Terrain Properties) but making this call during startup had the intended effect. Thanks!

 Terrain.activeTerrain.basemapDistance = 10000;

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