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Question by Metirof · Jul 01, 2020 at 03:39 PM · animatoranimator controllerthird person controllerstandard-assetsstandard assets

Is it possible to use the third person controller provided in unity standard asset to control a non humanoid character ?

Hello,

Im trying to use the TPS provided in unity standard asset to control and animate my quadruped character, in the animator i changed all the grounded and crouch animations that are within the blend tree, the animation worked well, but for some reason my character stopped moving on the space after doing so (see video below) : Link to a video : https://youtu.be/GySMPyN6OkI

and also - i dont know if that make a difference - but i need to mention that my character's animation type is set to generic and not humanoid.

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