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Is it possible to use the third person controller provided in unity standard asset to control a non humanoid character ?
Hello,
Im trying to use the TPS provided in unity standard asset to control and animate my quadruped character, in the animator i changed all the grounded and crouch animations that are within the blend tree, the animation worked well, but for some reason my character stopped moving on the space after doing so (see video below) : Link to a video : https://youtu.be/GySMPyN6OkI
and also - i dont know if that make a difference - but i need to mention that my character's animation type is set to generic and not humanoid.
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