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Question by Noxury · Jan 24, 2016 at 09:27 AM · animatorweaponthird person controllermechanimstandard-assets

How can I add weapon mecanim to Standard-assets Third Person Controller?

Hi guys,

How can I expand the provided third person controller mecanim from the standard assets with managing rifle combat? I have the animations:

  • walking with Rifle,

  • running with Rifle

  • walking and Aim,

  • idleing with Rifle

  • standing and aiming

For this mecanim feature I think I need to add this properties:

  • WeaponEquipped

  • Aiming

When WeaponEquipped should manage the switch between the locomotion blendtree and the RifleLocomotion blendtree.

Should I do a seperate layer? There is no tutorial for starting this with the standard assets TPC out there.

Thanks in advance.

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