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Question by ensomniac · Apr 25, 2013 at 06:13 PM · animationmeshprefabparticles

How can I emit animated prefabs from a particle system?

Think "Flock of birds"

I've got a prefab of a a bird that animates on a loop. Using a particle system, I can attach the base mesh, but that doesn't contain the animation. Is there a way to instantiate a prefab, rather than a mesh? If not, how would I go about scripting this? I assume I'd need to read the particles on a frame by frame basis and reposition manually instantiated prefabs. Is that correct? Thanks

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avatar image gus scopel · Aug 19, 2014 at 09:19 PM 0
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I'm having this exactly same problem, does anyone figured it out?

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