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Question by samuraigunkid · Mar 17, 2018 at 10:33 PM · animationprefabparticlesdestroy

Trying to make a dust particle when the the player moves

Hi Everyone,

I am creating when my player moves it creates a dust trail after him only when they move.

I have made an event trigger in the animation when the player moves but it isn't removing the prefab from the game world.

Anyone able to shed some light on this?

public class smokePuff : MonoBehaviour {

 public GameObject pSmoke;
 public Transform pointSmoke;

 // Use this for initialization
 void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     
 }

 void Smoke()
 {
     Instantiate (pSmoke, pointSmoke.position, pointSmoke.rotation);
     Destroy(pSmoke, 1);
 }

}

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Answer by ifurkend · Mar 17, 2018 at 10:47 PM

You don’t need script for this. Just change the dust emission from “over time” to “over distance” and make sure it’s in World simulation space. This way the dust particles are emitted when the object position changes.

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