- Home /
How can I emit animated prefabs from a particle system?
Think "Flock of birds"
I've got a prefab of a a bird that animates on a loop. Using a particle system, I can attach the base mesh, but that doesn't contain the animation. Is there a way to instantiate a prefab, rather than a mesh? If not, how would I go about scripting this? I assume I'd need to read the particles on a frame by frame basis and reposition manually instantiated prefabs. Is that correct? Thanks
Comment
I'm having this exactly same problem, does anyone figured it out?
Your answer
![](https://koobas.hobune.stream/wayback/20220613101008im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Trying to make a dust particle when the the player moves 1 Answer
Emit Particle on Collision Issue 0 Answers
Partical System is not visible 1 Answer
How can I play an explosion animation? 3 Answers