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Question by usename · May 17, 2015 at 07:48 PM · animationcollisionprefabparticlesoncollisionenter

Emit Particle on Collision Issue

I have a character that is going to collide with a coin. When the character collides with the coin, a particle "animation" should occur. Here's my code so far. Some basic assistance would help a lot. This code is attached to the player character.

void OnTriggerEnter(Collider _hit) { if (_hit.tag == "Coin") { Destroy(_hit.gameObject); coinCount++; coinsText.text = "Coins: " + coinCount.ToString() + "/" + coinTotal.ToString(); var Bling : GameObject = Instantiate(Bling, transform.position, Quaternion.identity); }

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avatar image $$anonymous$$ · May 17, 2015 at 11:31 AM 0
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Your script looks good Idk what is the problem but Particle System can be activated in your case like this:

 GameObject Bling = (GameObject)Instantiate(Bling, transform.position, Quaternion.identity);
 // Activate PS
 Bling.GetComponent<ParticleSystem>().Play();
 // Deactivate PS
 Bling.GetComponent<ParticleSystem>().Stop();

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